Product Engineering

UI/UX Product Design.

Design judged by whether people finish the task.

Drema designs software interfaces with the engineering constraints in view from the first sketch. Our designers and engineers work as one team, which removes the familiar failure where a beautiful file is handed over and then quietly compromised into something else during implementation.

See use cases
Notebook of hand-drawn interface wireframes beside a phone
6
deliverables
5
step process
In short

Design judged by whether people finish the task.

User research
Information architecture
Interaction design
Complete state coverage
The problem

What usually
goes wrong.

Design and engineering run as separate contracts. The Figma file specifies states that are impractical to build, says nothing about what happens when the list is empty or the request fails, and the shipped product ends up resembling the design only in colour.

The pattern we are usually called in to fix
What we build

Everything that ships
with this work.

Not a menu to choose from. Each piece is here because leaving it out is what makes this kind of project fail six months later.

01

User research

Interviews and observation of the people who will use the product, sized to the decision rather than run as theatre.

02

Information architecture

Structure, navigation and naming — the layer that determines whether people can find anything.

03

Interaction design

Flows and screens covering the real path, including the awkward branches.

04

Complete state coverage

Empty, loading, error, partial and permission-denied states specified, not left to the developer to invent.

05

Design system

Tokens, components and usage rules so the product stays consistent as more people build in it.

06

Accessibility review

Contrast, focus order, target sizes and semantics checked at design time when fixes are cheap.

How we work

The order matters more
than the tools.

Most of what separates a project that lands from one that stalls is sequence. This is the order we work in, and why each step comes where it does.

  1. 01

    Understand

    Who uses this, what they are trying to finish, and where the current experience loses them.

  2. 02

    Structure

    Architecture and flows before visual design, because the wrong structure cannot be rescued by styling.

  3. 03

    Design the real thing

    Screens with genuine content and every state, rather than a showcase populated with ideal data.

  4. 04

    Systematise

    Extract the reusable components and tokens once the patterns have proven themselves.

  5. 05

    Build together

    Designers review the implementation, so what ships matches what was intended.

Use cases

Where this gets
put to work.

The situations this service is built for. If one of these sounds like your problem it is worth a conversation — and if none of them do, say so on the call and we will point you at what would actually fit.

01

Complex data interfaces

Dashboards and analytics where the challenge is making dense information readable.

02

Onboarding redesign

Fixing the first-run experience where most trial users are lost.

03

Design systems

Bringing consistency to a product that has drifted across teams and years.

04

Marketing and conversion

Landing experiences designed around a single conversion decision.

Have a use case that is not on this list? That is usually the interesting one.

The stack

Chosen to fit,
not to impress.

We pick tools that suit the problem and that your team can maintain after we hand over — never to pad a capability list.

FigmaDesign tokensComponent librariesPrototyping toolsWCAG AA standardsUsability testing
FAQ

Questions we
get asked.

Straight answers, including the ones that talk you out of work we would otherwise be paid for.

Can you do design without also building it?

Yes, and we make sure the handover is genuinely buildable — every state specified, tokens defined, and a walkthrough with your engineers. Design that ignores implementation reality tends to be quietly abandoned in the build.

Do we need user research for a small product?

You need proportionate research. Five conversations with real users in a week will change more decisions than a month of internal debate. We size the research to the size of the decision rather than running a fixed process.

What do you deliver at the end?

Figma files with complete flows and states, a documented component set with tokens, and a session with the engineers implementing it. If we are building it too, the design system lands directly in code.

How do you handle disagreement about design decisions?

By moving the argument to evidence. Where opinions conflict and the stakes are high, a short usability test with real users settles it faster and more cheaply than another round of internal review.

Can you redesign an existing product without a rewrite?

Usually. We often stage it: unify the design tokens first for an immediate consistency improvement, then redesign high-impact flows one at a time, rather than taking the product offline for a big-bang relaunch.

Is accessibility included?

Yes, as a default rather than an add-on. We design to WCAG AA — contrast, focus order, target sizes and semantic structure — because retrofitting accessibility after launch costs considerably more.

CTA Background

Talk it through with a founder.

Bring the actual problem. You will get a straight answer on whether ui/ux product design is the right approach — including when it is not.

View Our Work
AI-First Engineering
Secure & Scalable
Built to Deliver Impact
Keep exploring

Related services